

s0tc:
“There are those that believe that the perfect heist lies in the preparation. Some say that it’s all in the timing, seizing the right opportunity. Others even say it’s the ability to leave no trace behind, be a ghost. For me, it’s simple - it’s a way of life.”
stopping in the middle of a video game and coming back to play it after a long time
s0tc:
The best thing about Journey is being able to interpret things in your own way. The game is moving and unforgettable and you can experience a wide sense of emotion from the story-telling itself, the music, and the gameplay. I always paid close attention to watching the way the white-robbed figure portrayed itself each time you saw it. The first time it is mysterious and you are filled with a sense of curiosity of who they are and it shows you how the mountain brought the land prosperity and life. The second time, it reveals itself to you and tells the rest of its story on a more personal level where it became sort of a dawn of a new age for its people. The third time when you walk up to it, with its back turned, you can already feel the sense of loss even before it showed you the fall of the civilization with chaos and destruction. The fourth time, you watch as they stand together, side by side, and the white-robbed figure shows how the destruction ended their civilization and over time, sands covered the land and finally, you were born. And lastly, when you see the white-robbed figure for the final time you can feel how important this figure is. So important that this figure shows you the journey you have been struggling through, knows your destiny, shows you your purpose. And when you watch the credits and how this little star in the sky trails all the way back to the beginning where you were ‘born,’ you realize that this mountain, the mountain that once brought life to the land, gave you a new life. A new journey.
This is always been how I’ve interpreted it and honestly, it’s amazing how little things like this can really tell a story and really make you feel things. God, I love this game.

More Dishonored… so… damn… beautiful
Side note: I find it odd that not only does Dishonored not make use of ambient occlusion, there is what seems to be a note in the configuration files that clearly states that the effect was not desired. It’s forced on in these shots by means of Nvidia Inspector (Mass Effect compatibility). I think it looks fantastic