eximago:

Picking locks in Morrowind was terrible.

You literally equipped the lockpick like a weapon and attacked the locked door or chest until it unlocked, or until your pick broke, and each pick had a lifespan of like 25 uses with Apprentice picks and 100 with Master picks, and then increments in between if I remember correctly. So, if your Security skill was terrible, and it always is at the beginning of the game, you’d go through a bunch of picks before it’d ever unlock after stabbing at the lock for four minutes just hoping the next jab would be the one.

THIS is exactly why I never complain about the Oblivion lock picking minigame, let alone the Skyrim one. I’d rather have SOME control over whether or not the damn lock opens instead of it being luck and stat rolls by the game engine.

  1. dovahkiin reblogged this from alduin and added:
    THIS is exactly why I never complain about the Oblivion lock picking minigame, let alone the Skyrim one. I’d rather have...
  2. thepopeofmope said: God yes. I went into Morrwind with the wrong mindset (I did the typical “play Oblivion - this is good - let’s play Morrowind” routine) and didn’t have enough patience for it.
  3. wickededge reblogged this from alduin
  4. shinyhaxorus said: the way they did it in skyrim was perfect
  5. alduin reblogged this from eximago
  6. eximago posted this